I'm going to tell you a secret...
The truth is...
...that I am a semi-famous guy in the video gaming world. I know, I know, I'm a nerd. But I'm a semi-legendary nerd.
My online handle is SquarelyCircle. I've used this nickname in most online games, but the name is most famous for publishing the once popular Starcraft II mod called "Desert Strike version Square". In its prime, the mod commanded 60,000 hours of gameplay each day, and continued to see such gameplay statistics for almost a year after I released the mod. To this day, the most popular versions of the Desert Strike mod are based on my original version for Starcraft II and give credit to SquarelyCircle. Of note, and to give credit where credit is due, my version was highly based on a previous version of the "Desert Strike" mod for the original Starcraft game by Queen Gambit.
The degree of fame that SquarelyCircle has is pretty impressive. When using the handle in forums or videogames, I frequently get comments like this one:
"You wouldn't happen to be THE SquarelyCircle from the SC2 WoL mod Desert Strike that has a bunch of popular ripoffs without credit to you, would you? (Awesome game btw, I put quite a few hours into before I got bored of winning :P)"
This particular comment comes from the Starbound forums, but I've been approached dozens of times. Being called "THE SquarelyCircle" is a fun experience.
This youtube video demonstrates some of the features of my version of Desert Strike.
Another interesting thing about SquarelyCircle is that there has been a professionally written song about him. After withdrawing from medical school, I felt lost and somewhat depressed. I spent some time playing DoTA 2, and made many interesting friends. One of them, whose handle was ZeroCrossing, worked in music composition, and he wrote a song to cheer me up. I love it. Listen to the song, it's fun!
Anyway, there's the truth. Be gentle with my nerd side...
[Writer|Scientist|Gamer|Mormon|Philosopher|Father|Teacher|Comedian] [Compassionate|Solemn|Humorous|Spiritual|Analytical|Human] [Pondering|Yacking|Forgiving|Laughing|Searching|Celebrating]
Friday, January 9, 2015
Saturday, December 13, 2014
Post-Replicator Society: When Scarcity is Scarce.
More than Space Exploration.
When people think about Star Trek, they might imagine flying in space, discovering strange worlds, and going where no one has ever been. Probably the most famous quote from the Star Trek universe is (cue the music):"Space, the final frontier.
These are the voyages of the starship Enterprise.
Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before!"
In reality, the show is about so much more than what this quote entails. Star Trek is about the human condition, our ideals, and our potential. The most important aspect (though not the central focus) of the Star Trek universe, in my opinion, is an ideal economy.
Removing Scarcity
There exists a particular technology called the replicator, which manipulates subatomic particles to produce atoms, arranges atoms into molecules, and from the molecules forms... well, anything. It can form the cellular structures of muscle and fat, and even specify their particular chemical state, producing a perfectly cooked stake. Or it could make you a closet-full of the latest fashionable clothing. Or, it could produce a rake, a television, a wheel... anything!In Star Trek, this technology doesn't go unappreciated. The writers have recognized the significant implications of this technology. One quote by Captain Jean-Luc Picard demonstrates how society has changed because of this technology. "A lot has changed in the past 300 years. People are no longer obsessed with the accumulation of things. We've eliminated hunger, want, the need for possessions. We've grown out of our infancy."
Voluntary Unemployment
One question that comes up from time to time is, "What will happen to people who refuse to work?" Once everyone can have all of their needs (and most of their wants) met without any cost to anyone, what is going to keep them working? I think the origins of this question are in modern capitalist views of communism. One person, referring to those who are voluntarily unemployed in a post-replicator society, asked it like this:"Are they considered enemies of the state and punished somehow? (The Australian Penal colonies spring to mind.) Do people have to work to "better humanity"? Or would these people be labelled in some form of poverty?"
However, a few assumptions are made by this question that may be false.
First, the assumption that society needs people to fulfill employment roles.
Population growth is likely to level off, landing the Earth at approximately 8.9 billion in the year 2300 (UN Report). Currently, about 15% of workers are employed in production industry sectors (Bureau of Labor Statistics reports). Current unemployment ranges from 3% to 40% depending on the country (International Labor Organization). I can only guess that the average worldwide unemployment is something like 10%. Adding the current unemployment to the loss of production jobs, then taking into consideration the moderate population growth, I think it seems likely that there will be greater than 25% unemployment in a post-replication technology society.
Of course, there are tons of additional factors, but additional factors could raise or lower unemployment. Without additional information, I think it wouldn't be too irresponsible to say that 25% is a close working unemployment rate. It is at least safe to say that society would easily support a 25% unemployment rate.
Which brings us to another assumption of the "how will we punish lazy people" question... that society will care what you do. Right now, a person doing nothing comes across as lazy. In reality, the unemployed people I know either have serious health problems, or are very sad about their lack of a job. I wonder if, in the future, it will no longer be a shame, and come with less stigma, to have nothing to do, especially if 1 in 4 people will be unemployed.
Consider also that even in a society where there is significant scarcity, world governments have many programs designed to aid those who are unemployed. It will not simply be "ok" to let people be unemployed, but may actually remove the societal burden of dealing with their circumstances.
Insufficient Work Force?
Some people worry that if nobody has to work, there won't be enough people willing to fill the many necessary jobs. After all, why would anyone work if they didn't have to? I disagree! I don't think we get the best from a person who is being threatened. I don't think students learn more in a society that threatens their livelihood if they don't meet a teacher's expectations. I don't think employees work at peak effectiveness for an employer who threatens to fire them if they don't work harder. And I don't think people make the best occupation choices when they're under the pressure of working or dying. Work - or you get no food or clothing or shelter!People take pride in their accomplishments. People love to get involved. People want to better humanity. And most people feel bored and unfulfilled when they can't accomplish anything for long periods of time. I imagine that people, taken away from the threats of our current labor realities, would be in a better position to apply themselves to their work, and they would be more likely to get involved in projects where they can be of the most use.
Two good examples come to mind. One: the LDS church, where people are not paid for their labor and contributions. Instead they gain rewards of a spiritual and emotional nature. Two: the internet, where people get involved all the time without any expectation of being paid, such as wikipedia, forums, and free software development. Really great software exists that is non-profit, such as blender, audacity, and gimp. If, in our scarcity-ridden society, people are willing to put forth the effort to make such exceptional software, won't they be willing to in a post-replicator society? And what about music, art, and literature? People love to express themselves and not just for pay! If anything, I imagine there would be a renaissance in the fine arts.
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What do you think? What implications does this post-replicator society have on our own society, or on our future?
Wednesday, December 3, 2014
Secrets of love, and how my culture is wrong about romance.
If I could talk to my younger self
I've considered the advice that I might share with someone who is concerned about love. I think many people wonder who they'll marry. And I think many people feel that they lack wisdom when they approach love. Some of us are foolish when it comes to love, and others are clueless. As I look back at my life, I recognize that I have grown significantly, and my views are quite different from back when I was a teenager, or even in my early 20s. I believe that I would have benefited from listening to the advice of a future, and more experienced me. Well, until time travel is invented, I'll just share my thoughts with whoever is reading.What is Love?
About romance, before I married Sarah, Victor (my older brother) once told me, "It isn't about knowing they're the one. It's about being really excited to be with them." Of all the emotions one might experience, I think his choice to focus on excitement was poignant. I think he may also have been getting at the fact that nobody really has a Hollywood romance. I'd go so far as to say that "magical romance" is a very modern, and very skewed view of love. Most cultures for most of history did not believe in romantic love.In the LDS church, I think we sway slightly toward the pop-cultural norm. I remember when I was about 16 or so, a newlywed member of my church gave a presentation about having a fairy tale marriage. In response to that, let me transcribe what my grandfather, Carlfred Broderick, said as it is written in his postmortem publication The Uses of Adversity.
While I was serving as a stake president, I was once sitting on the stand at a combined meeting of the stake Primary board and stake Young Women's board where they were jointly introducing from the Primary into the Young Women's organization the eleven-year-old girls who that year had made the big step. They had a lovely program. It was one of those fantastic, beautiful presentations -- a take-off on The Wizard of Oz, where Dorothy, an eleven-year-old girl, was coming down the yellow brick road together with the Tin Woodman, the Cowardly Lion, and the Scarecrow. They were singing altered lyrics about the gospel. And Oz, which was one wall of the cultural hall, looked very much like the Los Angeles Temple. They really took off down that road. There were no weeds on that road; there were no Munchkins; there were no misplaced tiles; there was no Wicked Witch of the West. That was one antiseptic yellow brick road, and it was very, very clear that once they got to Oz, they had it made. It was all sewed up.
Following that beautiful presentation with all the snappy tunes and skipping and so on, came a sister who I swear was sent over from Hollywood central casting. (I do not believe she was in my stake; I never saw her before in my life.) She looked as if she had come right off the cover of a fashion magazine -- every hair in place -- with a photogenic returned missionary husband who looked like he came out of a central casting and two or three, or heaven knows how many, photogenic children, all of whom came out of central casting or Kleenex ads or whatever. She enthused over her temple marriage and how wonderful life was with her charming husband and her perfect children and promised that the young women too could look like her and have a husband like him and children like them if they would stick to the yellow brick road and live in Oz. It was a lovely, sort of tear-jerking, event.
After the event was nearly over, the stake Primary president, who was conducting, made a grave strategic error. She turned to me and, pro forma, said, "President Broderick, is there anything you would like to add to this lovely evening?"
I said, "Yes, there is," and I don't think she has ever forgiven me. What I said was this: "Girls, this has been a beautiful program. I commend the gospel with all of its auxiliaries and the temple to you, but I do not want you to believe for one minute that if you keep all the commandments and live as close to the Lord as you can and do everything right and fight off the entire priests quorum one by one and wait chastely for your missionary to return and pay your tithing and attend your meetings, accept calls from the bishop, and have a temple marriage, I do not want you to believe that bad things will not happen to you. And when that happens, I do not want you to say that God was not true. Or to say, 'They promised me in Primary, they promised me when I was a Mia Maid, they promised me from the pulpit that if I were very, very good, I would be blessed. But the boy I want doesn't know I exist, or the missionary I've waited for and kept chaste for so we both could go to the temple turned out to be a flake.' or far worse things than any of the above. Sad things -- children who are sick or developmentally handicapped, husbands who are not faithful, illnesses that can cripple, or violence, betrayals, hurts, deaths, losses -- when those things happen, do not say God is not keeping his promises to me. The gospel of Jesus Christ is not insurance against pain. It is resource in event of pain, and when that pain comes (and it will come because we came here on earth to have pain among other things), when it comes, rejoice that you have resource to deal with your pain."The book goes on, obviously, but every time I think back to that "fairy tale wedding" presentation by the newlywed girl, I recall this passage from my grandpa's book. "Magical romance" is so distinctly disconnected from the reality of life. In contrast, kindness, compassion, trust, sacrifice, forgiveness - these are the aspects of love that fit into the reality of life and marriage. I think Victor is far closer to understanding love than Hollywood is. Being excited about being with a person is the passion that we seek. Hearts thumping, sexual intrigue, yearning for a person -- these things happen, but aren't the crux of a truly (non-magical) romantic relationship.
How can I be sure I've chosen the right person?
Imagine you were to marry a close friend. You'd have exciting times, fun times, romantic times, sacred times, intimate times, celebratory times. You'd have terrifying times, challenging times, arguments, angry times, sad times, and times that felt downright hopeless. You could, if you chose to, look back and say, "I wish I'd married so-and-so." or "I wish he'd/she'd be more <insert personality trait>." And indeed, such thoughts come to married couples to some degree. However, by employing the tried-and-true methods of the family proclamation, you would make it through frustrating and even terrifying times, and be glad that you were with someone through those times. Someone that you loved - the kind of love that you already know and experience, not the kind that everyone imagines from Hollywood movies.No matter who you end up marrying, they won't be perfect. No matter what, you'll have up and down times. Sarah is a wonderful wife. I'm very grateful for her, and I consider her the best friend I've ever had. We have differences of opinions, and the minutia of our personalities occasionally clash.
Before dating Sarah, I dated a girl, we'll call her R, who was really attractive. She had a beautiful singing voice, was fun to be around, had a cute smile and laugh. I ended up dumping her because she kept calling her ex-boyfriend just to talk... for hours. I told her how I felt about it, and that I couldn't continue in a relationship where she did that. She continued, so I dumped her. At first, she begged to get back together, but I was too hurt. What if I had married her? She wasn't as smart as Sarah, but Sarah doesn't sing as well. She was fatter than Sarah, but that came with a sexy-curvaceous body. I could break down each little aspect of their personalities and their lives and compare them. I'd choose Sarah every time. Why? Because I feel like Sarah and I are better friends than R and I ever could have been.
There was another girl who became interested in me just before I made a serious boyfriend/girlfriend commitment to Sarah. I think her name was... M. She was in nursing school, read a lot, and was very intellectual. On one date, we watched a movie together, and she kind of cuddled up to me, and I liked how she was comfortable being affectionate. She had a face that was cute like a baby's or cartoon character's face (big, beautiful eyes), and she had a great sense of humor. She was very attractive - physically, mentally, spiritually, and personality-wise. The real reason I didn't pursue her was that I ended up pursuing Sarah. Now that I'm married to Sarah, I think it's somewhat taboo to say that I would have been as happy with this other girl, M. But I didn't end up marrying M, and there's no way to know what it would have been like. Who knows, maybe it would have been even better in some ways.
But it doesn't really matter, cause my life isn't a competition. We aren't trying to ensure that we pick a perfect, flawless person that has unquestionable chemistry with us. In contrast, we're trying to find someone who we're excited about. We don't want to come home every day with the sure knowledge that our spouse doesn't make sense in our life - abuse, sin, or significant value differences. But the reality is that we will come home to a person that isn't our romantic ideal... no matter who we marry. Romance, true romance, is the ability to forgive and love a person even when it isn't easy. To have a truly romantic relationship is when you know that your spouse will do that for you, too.
The unambiguously wise words of an irrefutably wise man
Before I close, I'd like to share a portion of a talk I gave a few years back about choosing the right. I consider it the best talk I've ever given, in part because I really thought about it, and wrote notes and developed the talk on my own for months. Then, after I finished the talk, the bishop randomly came up to me and asked if I would give a talk on Choosing the Right (cue the Twilight Zone music). This section is the second of about four main sections.Who should I date? Who should I love? Who should I marry?
These decisions are important, and you should council with the Lord as you thoughtfully make these decisions. Let me share with you a few things about this decision.
Who should I love? Absolutely everyone, no joke. In our society, people who have faith in nothing believe that love has some romantic, obscure magical property to it. But I know for a fact that a 2 year old fully understands love enough to act with love or to choose not to. You and I understand love enough to choose to act with love. Love is necessary in all your interactions, and you will be a better person if you choose to treat all those you meet with love.
- You will date your friends
- You will marry someone you date.
- You should, therefore, choose your friends wisely. Does this sound familiar? It should, because it's important.
Everyone you date should be treated with loving kindness. When you become seriously involved with someone, you will express your love in additional ways, but the Christ-like love you share with all will never be replaced by passion, physical intimacy, or googly eyes.
My wife and I feel passionate about each other. We are excited to see each other. We have even been caught kissing from time to time. But the principles taught in the family proclamation are those that hold our family together with love. How I express my love to my wife makes a big difference in the quality of her life, and it’s important for us to practice expressing love to everyone so that we are well-versed in love.
As far as whom you should marry, you cannot afford to marry anyone unworthy of the eternal destiny you seek, or who you cannot love. Likewise, you cannot afford to casually pass up the opportunity to marry someone you love and who would help you reach the Celestial Kingdom. You should get anxiously engaged to someone that you think is wonderful.
It's a bit early for Valentines day, but I feel like it would be appropriate for me to close this treatise on love by sharing some of the feelings I have for my wife. Sarah is a beautiful girl. She has cute, curly hair, deep brown eyes, and an attractive, eye-catching physique. Her laugh is contagious, and laughing with her has become among my favorite memories from my whole life. She is a diligent, thoughtful, and forgiving person. As a mother, she is wise and nurturing. Her mind is more powerful than a nuclear missile - she's a friggin' genius. I feel grateful for her in so many ways, and very profoundly. I consider her the greatest blessing of my life. With all the challenges I face, I am grateful to face them with her by my side. I look forward to growing together for a lifetime, and sharing eternity.
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For those unfamiliar with the brief LDS document about the importance of families, here is a link to The Family: A Proclamation to the World.
Saturday, November 29, 2014
Present present present!
I think some parts of american culture tend to suggest a rather shallow gift-giving attitude. More money spent = you care more about the person. This is a really false idea. A person must budget and carefully decide what to spend their money on through out their year and their life. Coming up with an idea for a present isn't about throwing such care out the window. Ignoring financial responsibility in favor of getting something nice is not an appropriate way to demonstrate love.
Furthermore, dollars spent can't be translated to any degree of love. Does the rich man love his wife more than the pauper? If the rich man doesn't spend as much as he is capable of spending, does that mean he didn't care as much? By that logic, we should all go broke every time we get something for our loved ones.
There are alternative ideas about gift giving present in our culture. "The thought that counts" is popular, but I think the idea is meant to forgive bad gifts, rather than guide gift selection. Selecting a truly excellent gift is a challenge taken with ambitious motivation. Really loving a person should motivate us to select carefully. Thoughtfully. And the gift shouldn't be something that appeases the need for a gift or simple desires. While chocolate is a fun gift, I feel that appealing to a person's taste buds doesn't fulfill the potential of a gift. Of course, I don't mean to discount the additional depth that might accompany such simple gifts.
Here are some thoughts I've had on this matter.
1) A gift should uplift. (It rhymes!!)
Giving the right gift includes knowing the needs of the other person, and finding what we can do to bring joy to their life. The better we know them, the better our gift selecting can be.
2) A gift should bring the giver and receiver closer together.
I had a friend who would pick ring tones in a very particular way. He wanted each song to represent himself, since it was his phone that was ringing. At the same time, he was careful to select a song that represented the person calling. Homing in on the right song was a thought filled task, and the result would be a song that tied his personality to the caller. There was a kind of intimacy in his method of selecting a ring tone.
Giving gifts should take as much thought about the personality of the individual.
3) A gift should be valuable.
Not necessarily costly, but gifts should be something that the person feels like keeping, using, and remembering. Gift cards are valuable in one sense, but in a non-monetary sense, they can lack value to the receiver.
4) A gift should be heartfelt.
The best stories about gifts are stories of sacrifice. The giver wanted to give the gift so much that they went to great lengths, or went through personal troubles to give it. "The Gift of the Magi" is one sweet Christmas tale that touched upon this concept.
The sacrifice of one's life for another is said to be the greatest demonstration of love. And yet, I'm awfully tempted to believe that living one's life for another is greater still. One way or the other, a true gift demonstrates the commitment of one's self to the receiver.
Furthermore, dollars spent can't be translated to any degree of love. Does the rich man love his wife more than the pauper? If the rich man doesn't spend as much as he is capable of spending, does that mean he didn't care as much? By that logic, we should all go broke every time we get something for our loved ones.
There are alternative ideas about gift giving present in our culture. "The thought that counts" is popular, but I think the idea is meant to forgive bad gifts, rather than guide gift selection. Selecting a truly excellent gift is a challenge taken with ambitious motivation. Really loving a person should motivate us to select carefully. Thoughtfully. And the gift shouldn't be something that appeases the need for a gift or simple desires. While chocolate is a fun gift, I feel that appealing to a person's taste buds doesn't fulfill the potential of a gift. Of course, I don't mean to discount the additional depth that might accompany such simple gifts.
So what makes a gift good?
Here are some thoughts I've had on this matter.
1) A gift should uplift. (It rhymes!!)
Giving the right gift includes knowing the needs of the other person, and finding what we can do to bring joy to their life. The better we know them, the better our gift selecting can be.
2) A gift should bring the giver and receiver closer together.
I had a friend who would pick ring tones in a very particular way. He wanted each song to represent himself, since it was his phone that was ringing. At the same time, he was careful to select a song that represented the person calling. Homing in on the right song was a thought filled task, and the result would be a song that tied his personality to the caller. There was a kind of intimacy in his method of selecting a ring tone.
Giving gifts should take as much thought about the personality of the individual.
3) A gift should be valuable.
Not necessarily costly, but gifts should be something that the person feels like keeping, using, and remembering. Gift cards are valuable in one sense, but in a non-monetary sense, they can lack value to the receiver.
4) A gift should be heartfelt.
The best stories about gifts are stories of sacrifice. The giver wanted to give the gift so much that they went to great lengths, or went through personal troubles to give it. "The Gift of the Magi" is one sweet Christmas tale that touched upon this concept.
The sacrifice of one's life for another is said to be the greatest demonstration of love. And yet, I'm awfully tempted to believe that living one's life for another is greater still. One way or the other, a true gift demonstrates the commitment of one's self to the receiver.
Sooooo....
I'm certain I'm not the only person thinking about giving good gifts this time of year. What do you think makes a gift good? What are the best gifts you've received over the years?Tuesday, November 25, 2014
Too Human is Error
There is something human about excess. Eating too much, kissing too much, drinking too much, talking too much. It reminds me of Italy, art, expression, and the human condition. However, I think it's also pretty human to try to monitor our excess and become more moderate. The extreme, pseudo-manic aspects of humanity need to be controlled to some extent.
And yet, I think we can almost subconsciously get the feeling that we're giving up some important part of ourselves. After all, I've heard the misquotation, "mediocrity in all things" more than a few times. I can't help but humorously wonder if the persons who have misquoted this see moderation as a weakening of themselves, and therefore fail to get out the accurate saying, "moderation in all things." Maybe I'm being too analytically Freudian.
Why might we feel insecure in moderation, and is our insecurity founded? I won't address this too specifically, but perhaps it is due to a misunderstanding of moderation.
Concerning eating, kissing, drinking, and talking, I don't believe I'd bother arguing that excess is better than moderation. Still, I abstain from alcohol entirely, and some astute individuals might note that abstinence is no more moderate than excess. However, there are some situations where an imbalance is appropriate. After all, in Revelations 3:16 it states, "So then because thou art lukewarm, and neither cold nor hot, I will spue thee out of my mouth." Dallin H. Oaks, a leader of the LDS church, once said that moderation in commitment "is not moderation, but indifference."
I think the Dhammapada, a Buddhist text, gets at the heart of moderation. The Dhammapada says, "Even the gods hold dear the wise one, whose senses are subdued like horses well trained by a charioteer, whose pride is destroyed and who is free from the cankers." Shortly after, it states, "Though one may conquer a thousand times a thousand men in battle, yet he indeed is the noblest victor who conquers himself."
The purpose of moderation isn't to minimize ourselves, or to face life incompletely. The purpose is to be the masters of ourselves, and not given to every whim, or force of life's tides. Our commitment, our efforts, our love, our hope, and our faith can be full without becoming slaves to circumstance. Even (or especially) at our best, we can magnify our callings, amplify our efforts, and enjoy our endowments.
Thursday, November 20, 2014
Early Access videogames and Kickstarter: Why funding games is ruining them.
For a few years now, many videogames have funded development using the new hype of crowd funding. Games don't make themselves, and the people responsible for the code, graphics, story, game design, and fixing bugs all need to eat. In the past, publishers would invest in the development of a game, and the developers would make the game under the iron fist of the publisher. Some developers have sought freedom through crowd funding, where in the past they would have to personally fund their own games to avoid strict publishers. Publishers have been seen as "the problem" with games in the past - the reason the games are released with bugs, without additional interesting content, and without the full dream of the developer being realized. Recent events suggest that publishers may not be all that bad for the gaming industry.
Now, I'm not saying that crowd funded games turn out bad. However, with crowd funding the cost of failed games is directly put on the shoulders of fans who supported its development. Furthermore, ideas are being funded even if the idea-makers can't do any of the things necessary to bring them to fruition. Publishers are discerning like an employer hiring an employee - does their skill sound good or not? Gamers are discerning in a different way - does the game sound good or not? The fact is, a great game coming out is a lot harder than a great game idea coming out.
Furthermore, publishers put restrictions on developers that keep them working in a realistic goal-oriented environment. Some developers can't stand the thought of their babies being anything less than perfect, and so the game's development has the dreamer priority set instead of the publisher priority set. The dream sounds so good that gamers throw money at their screens, even if a game is never actually made.
One last note about crowd-funding, in general, is that the risk is entirely on the funders, but the benefits are not. Oculus Rift raised $2.4 million in crowd-funding, and was purchased by facebook for $2 Billion. The crowd didn't get any return on the investment, like would be seen with a standard investment. And yet, if it had failed, as many projects do, they would have lost their contribution for nothing.
I like to explain Starbound as Terraria meets Mass Effect. A rich space-age lore mixed with the addictive build-n-survive game mechanics of Terraria or Minecraft make for a great experience. The game is in an open beta for those who have prepurchased the game. It seems to be making good progress, despite the fact that no true gamer can say they're happy waiting for such a masterpiece of 2D pixelart. Chucklefish, the company behind Starbound, has raised over $4 million in presales and support so far. Of note, the game is not yet finished, but progress is steady, and near-daily reports are given by the team on the front of their website.
Pillars of Eternity
I don't know much about this popular RPG in the works. However, it is being produced by the same people who made Wasteland 2, another popular crowd-funded game. I guess Obsidian Entertainment must know how to put crowd funds to use. This project raised $4 million on Kickstarter.
Star Citizen
Imagine flying a spaceship. While previous space games have done a good job of giving you the sense of being in space, the vastness of the universe, and the open-ended ability to accomplish what you think is important (such as gaining riches, or amassing an army to tear across the universe), Star Citizen promises to take it all to a whole new level. Besides the exceptional graphics and attention to detail that immerse the player in this universe unlike ever before, the game promises a sense of scale unseen in other games. You can exit your spaceship to walk around the space-station, or land on a planet and explore; and while these things have been done before to some extent, it has never been addressed so fully in all aspects. This project raised over $2 million from Kickstarter, and has raised over $62 million overall. Of note, though, this ambitious game is still not completed, 2 years after being successfully funded, which is understandable given its scope. I doubt it'll run out of budget before completion.
Double-fine hit a niche market with the promise of this space-station simulator. It followed in the tradition of Dwarf Fortress, which doesn't tend to turn out well for games. Many Dwarf Fortress-like games have been critically bashed, and hated by their fandom. While technically Spacebase DF9 was completed, it wasn't what Double-fine, nor their fans, wanted in the complete product. The game feels like a cheap/incomplete version of what it ought to be. This title became a money pit before they reached their production goals, and that's after they spent a half million dollars.
Yogventures
An unreasonably popular minecraft-like game based on Yogscast, a popular gameplay-broadcasting group. It raised a half million dollars and was never produced.
Dark Matter
The game's original ending so infuriated fans that the makers replaced it. More or less, the game ended midway, and excused itself from the room. When first released, it popped up a black screen with white text that boringly explained the end, and then stated, "You have reached the end of the game." The replacement ending included a video instead of a black screen. However, it was still a testament to the fact that the game couldn't meet its production goals with its funding. Granted, only about $9000 were raised through crowd funding. If games could be produced for that much, it would make game development insanely profitable.
Broken Age
Another Double-fine debacle. While this game was a relative success compared to most of the others on this list, the funding was still insufficient to complete the entire game, and so it was broken (no pun intended) into two games, effectively increasing the price to the gamer. Double fine asked for $400,000 in crowed funding, and received $3.5 million. It is beyond me how their original figure could be so far off.
Godus
My understanding is that this game was more popular than it was good. However, being a god has always been an appealing idea to gamers. This game has been compared to the now ancient game Populace. Metacritic scores are about the lowest I've ever seen. The scores should be taken with a grain of salt, since most reliable reviewers wait until a game is complete before rating it. 22cans received something like $900,000 from crowd-funding.
Prison Architect
Although the game is coming together, and it is a fun success, the game began as a cute little prison-building game, then changed. Early access enabled supporting this title before its rather gory later version came out, including graphic criminal cut-scenes. This may not seem like a failure to many supporters, since they never expected it to remain the cutesy prison simulator that it was. However, it raises questions such as which countries will the game be able to sell in? Should all early access games have restricted sales in countries that don't allow extremely graphic scenes in videogames, just in case? For gamers who care about the specific moral education provided by videogames, can early access titles be trusted? Crowd funding supplied about $250,000.
Update: This post is actually somewhat timely. Yesterday, Valve released a new set of guidelines for Early Access games.
Now, I'm not saying that crowd funded games turn out bad. However, with crowd funding the cost of failed games is directly put on the shoulders of fans who supported its development. Furthermore, ideas are being funded even if the idea-makers can't do any of the things necessary to bring them to fruition. Publishers are discerning like an employer hiring an employee - does their skill sound good or not? Gamers are discerning in a different way - does the game sound good or not? The fact is, a great game coming out is a lot harder than a great game idea coming out.
Furthermore, publishers put restrictions on developers that keep them working in a realistic goal-oriented environment. Some developers can't stand the thought of their babies being anything less than perfect, and so the game's development has the dreamer priority set instead of the publisher priority set. The dream sounds so good that gamers throw money at their screens, even if a game is never actually made.
One last note about crowd-funding, in general, is that the risk is entirely on the funders, but the benefits are not. Oculus Rift raised $2.4 million in crowd-funding, and was purchased by facebook for $2 Billion. The crowd didn't get any return on the investment, like would be seen with a standard investment. And yet, if it had failed, as many projects do, they would have lost their contribution for nothing.
Examples of games that have successfully used crowd funding include:
StarboundI like to explain Starbound as Terraria meets Mass Effect. A rich space-age lore mixed with the addictive build-n-survive game mechanics of Terraria or Minecraft make for a great experience. The game is in an open beta for those who have prepurchased the game. It seems to be making good progress, despite the fact that no true gamer can say they're happy waiting for such a masterpiece of 2D pixelart. Chucklefish, the company behind Starbound, has raised over $4 million in presales and support so far. Of note, the game is not yet finished, but progress is steady, and near-daily reports are given by the team on the front of their website.
Pillars of Eternity
I don't know much about this popular RPG in the works. However, it is being produced by the same people who made Wasteland 2, another popular crowd-funded game. I guess Obsidian Entertainment must know how to put crowd funds to use. This project raised $4 million on Kickstarter.
Star Citizen
Imagine flying a spaceship. While previous space games have done a good job of giving you the sense of being in space, the vastness of the universe, and the open-ended ability to accomplish what you think is important (such as gaining riches, or amassing an army to tear across the universe), Star Citizen promises to take it all to a whole new level. Besides the exceptional graphics and attention to detail that immerse the player in this universe unlike ever before, the game promises a sense of scale unseen in other games. You can exit your spaceship to walk around the space-station, or land on a planet and explore; and while these things have been done before to some extent, it has never been addressed so fully in all aspects. This project raised over $2 million from Kickstarter, and has raised over $62 million overall. Of note, though, this ambitious game is still not completed, 2 years after being successfully funded, which is understandable given its scope. I doubt it'll run out of budget before completion.
Examples of games that have been crowd-funded, but failed in some way:
Spacebase DF9Double-fine hit a niche market with the promise of this space-station simulator. It followed in the tradition of Dwarf Fortress, which doesn't tend to turn out well for games. Many Dwarf Fortress-like games have been critically bashed, and hated by their fandom. While technically Spacebase DF9 was completed, it wasn't what Double-fine, nor their fans, wanted in the complete product. The game feels like a cheap/incomplete version of what it ought to be. This title became a money pit before they reached their production goals, and that's after they spent a half million dollars.
Yogventures
An unreasonably popular minecraft-like game based on Yogscast, a popular gameplay-broadcasting group. It raised a half million dollars and was never produced.
Dark Matter
The game's original ending so infuriated fans that the makers replaced it. More or less, the game ended midway, and excused itself from the room. When first released, it popped up a black screen with white text that boringly explained the end, and then stated, "You have reached the end of the game." The replacement ending included a video instead of a black screen. However, it was still a testament to the fact that the game couldn't meet its production goals with its funding. Granted, only about $9000 were raised through crowd funding. If games could be produced for that much, it would make game development insanely profitable.
Broken Age
Another Double-fine debacle. While this game was a relative success compared to most of the others on this list, the funding was still insufficient to complete the entire game, and so it was broken (no pun intended) into two games, effectively increasing the price to the gamer. Double fine asked for $400,000 in crowed funding, and received $3.5 million. It is beyond me how their original figure could be so far off.
Godus
My understanding is that this game was more popular than it was good. However, being a god has always been an appealing idea to gamers. This game has been compared to the now ancient game Populace. Metacritic scores are about the lowest I've ever seen. The scores should be taken with a grain of salt, since most reliable reviewers wait until a game is complete before rating it. 22cans received something like $900,000 from crowd-funding.
Prison Architect
Although the game is coming together, and it is a fun success, the game began as a cute little prison-building game, then changed. Early access enabled supporting this title before its rather gory later version came out, including graphic criminal cut-scenes. This may not seem like a failure to many supporters, since they never expected it to remain the cutesy prison simulator that it was. However, it raises questions such as which countries will the game be able to sell in? Should all early access games have restricted sales in countries that don't allow extremely graphic scenes in videogames, just in case? For gamers who care about the specific moral education provided by videogames, can early access titles be trusted? Crowd funding supplied about $250,000.
Update: This post is actually somewhat timely. Yesterday, Valve released a new set of guidelines for Early Access games.
Tuesday, November 18, 2014
Motivating others versus correcting them. Where is the balance?
Today, I made a decision. I'm not sure if I should be proud of it, or if I would do it the same way again, but it was definitely intentional. In a class I'm taking, students are giving presentations, and the professor has asked us to give honest critiques with the intent to help students improve.
One student's presentation was interesting, but they mumbled so much that I couldn't understand half of what they were trying to get across. As a critique, I told them, perhaps a little bluntly, "I don't know you, and you don't know me. I hope you won't think of me as a mean person for saying this, but I think it would be doing you a disservice not to. Your presentation is my least favorite that we've had so far because you mumbled. It was very problematic to me, since I couldn't tell what you were saying." He took the critique gracefully, then explained why he was mumbling before class ended.
I've considered what I said and how I said it, and wonder if there wasn't a more tactful way to say it. My hope was to emphasize to this student how important it is to work on his mumbling problem.
On the flip side of the coin, I've received criticism from individuals who overemphasized the importance of things that they thought were critical. Several years ago, one person went to great lengths to embarrass me for "lack of preparation" whenever they could, despite the fact that I was prepared. Besides making life difficult and hurting my feelings, it gave me a bad reputation that was unwarranted.
More recently, I had a professor ask me a technical question, and then attempted to embarrass me in front of the class. While reading a scientific research article about breast cancer, he asked me in front of the class, "What does the article mean by the secondary structure of RNA?"
I replied, "The primary structure of RNA is the sequence of nucleotides. The secondary structure is how that line of nucleotides folds up on itself."
He responded, "Are you sure?"
I said, "I'm reasonably sure."
He responded, "Would you bet me $100?"
I said, "So, if I'm right you'll give me $100?"
He responded, "No, if you're wrong, you'll give me $100."
I said, "No. That's a bad bet." (After all, who is going to be the judge of how accurate my response is.... the guy who'll be gaining $100?!?)
He then stated, "I happen to know what the secondary structure of RNA is..." and he proceeded to describe the secondary structure in greater detail.
Now, my answer was right, and if he had asked me the specifics that he pointed out, I would've been able to answer about them correctly. However, he concluded by stating, "I don't want to know what you think, unless you know. You think you're a charming, fun guy, but you're just wrong."
I've considered the event over and over, and I see absolutely no educational value in his making an example of me. I knew what the secondary structure of RNA was. I wasn't guessing or making it up. My answer lacked the specificity that he wanted, but his questioned lacked sufficient specificity to warrant a longer answer.
So, at some point, correcting people needs to be toned down, especially when it isn't really necessary or helpful. But sometimes it is helpful. After all, where would we all be without a healthy serving of constructive criticism. Where do we draw the line?
I'd like to propose the following rules about constructive criticism. They may apply to other aspects of life, as well.
1) Criticism should be respectful. All criticism should be given with the understanding that the receiver is a valuable and worthwhile individual. It should be given with a tone of voice, using wording, and at a time that demonstrates respect for the individual.
2) All criticism should be of a useful nature. Correcting people over trivialities, over opinions, or over vague issues are not generally helpful. At times, things that might otherwise seem trivial can be important, but on a day by day basis, I believe we have a tendency to overemphasize the unimportant when correcting others.
3) The goal should be to help the recipient to improve. Self aggrandizement is not a good reason to correct someone. A casual interest in correcting others is not a good reason to correct someone. Heck, even the duty to correct someone (as a teacher should) is not, in its own right, a good enough reason.
4) Corrections should be timely and relevant. Correcting someone about something they did weeks, or even years ago may not be useful, depending on the situation. Correcting someone on something that can't possibly be fixed is unlikely to be useful.
If I could go back, I would probably not tell the person that their presentation was my least favorite. Despite that this was true, I think that statement was disrespectful and unhelpful. However, I do feel that it was important to tell him that his mumbling stopped me from understanding the presentation.
One student's presentation was interesting, but they mumbled so much that I couldn't understand half of what they were trying to get across. As a critique, I told them, perhaps a little bluntly, "I don't know you, and you don't know me. I hope you won't think of me as a mean person for saying this, but I think it would be doing you a disservice not to. Your presentation is my least favorite that we've had so far because you mumbled. It was very problematic to me, since I couldn't tell what you were saying." He took the critique gracefully, then explained why he was mumbling before class ended.
I've considered what I said and how I said it, and wonder if there wasn't a more tactful way to say it. My hope was to emphasize to this student how important it is to work on his mumbling problem.
On the flip side of the coin, I've received criticism from individuals who overemphasized the importance of things that they thought were critical. Several years ago, one person went to great lengths to embarrass me for "lack of preparation" whenever they could, despite the fact that I was prepared. Besides making life difficult and hurting my feelings, it gave me a bad reputation that was unwarranted.
More recently, I had a professor ask me a technical question, and then attempted to embarrass me in front of the class. While reading a scientific research article about breast cancer, he asked me in front of the class, "What does the article mean by the secondary structure of RNA?"
I replied, "The primary structure of RNA is the sequence of nucleotides. The secondary structure is how that line of nucleotides folds up on itself."
He responded, "Are you sure?"
I said, "I'm reasonably sure."
He responded, "Would you bet me $100?"
I said, "So, if I'm right you'll give me $100?"
He responded, "No, if you're wrong, you'll give me $100."
I said, "No. That's a bad bet." (After all, who is going to be the judge of how accurate my response is.... the guy who'll be gaining $100?!?)
He then stated, "I happen to know what the secondary structure of RNA is..." and he proceeded to describe the secondary structure in greater detail.
Now, my answer was right, and if he had asked me the specifics that he pointed out, I would've been able to answer about them correctly. However, he concluded by stating, "I don't want to know what you think, unless you know. You think you're a charming, fun guy, but you're just wrong."
I've considered the event over and over, and I see absolutely no educational value in his making an example of me. I knew what the secondary structure of RNA was. I wasn't guessing or making it up. My answer lacked the specificity that he wanted, but his questioned lacked sufficient specificity to warrant a longer answer.
So, at some point, correcting people needs to be toned down, especially when it isn't really necessary or helpful. But sometimes it is helpful. After all, where would we all be without a healthy serving of constructive criticism. Where do we draw the line?
I'd like to propose the following rules about constructive criticism. They may apply to other aspects of life, as well.
1) Criticism should be respectful. All criticism should be given with the understanding that the receiver is a valuable and worthwhile individual. It should be given with a tone of voice, using wording, and at a time that demonstrates respect for the individual.
2) All criticism should be of a useful nature. Correcting people over trivialities, over opinions, or over vague issues are not generally helpful. At times, things that might otherwise seem trivial can be important, but on a day by day basis, I believe we have a tendency to overemphasize the unimportant when correcting others.
3) The goal should be to help the recipient to improve. Self aggrandizement is not a good reason to correct someone. A casual interest in correcting others is not a good reason to correct someone. Heck, even the duty to correct someone (as a teacher should) is not, in its own right, a good enough reason.
4) Corrections should be timely and relevant. Correcting someone about something they did weeks, or even years ago may not be useful, depending on the situation. Correcting someone on something that can't possibly be fixed is unlikely to be useful.
If I could go back, I would probably not tell the person that their presentation was my least favorite. Despite that this was true, I think that statement was disrespectful and unhelpful. However, I do feel that it was important to tell him that his mumbling stopped me from understanding the presentation.
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